GamePro is gone

I read the news today, oh boy. I have mixed emotions, but then again, I’ve had mixed emotions about GamePro since I left in 2003.

GamePro was seven years of my life, and they were alternately awesome and frustrating. Like any job. But I invested a lot of myself while I was there; it was not my first job, but it was a place that I really felt I belonged. I worked on the website way back in 1997. I worked on the print mag. I wrote news and reviews and previews and cover stories. I created two metapuzzles, huge hidden contests in two issues. I wrote words and Kat designed articles and we created awesome things, sometimes just the two of us. I worked like crazy and loved it. I won Employee of the Year. I have a leather jacket with the GamePro logo on it to prove it. I still stay in contact with many of my coworkers from that time. It was a family.

Leaving was one of the toughest decisions I’ve ever made. I wanted to stay, but I had an amazing offer for not only myself but Kat as well — Future wanted us as a team, and we wanted to keep working together. We would have preferred to stay at GamePro, truth be told, but IDG management at the time didn’t understand our situation, and I still harbor resentment about that. Like I said, mixed emotions.

I was part of the cartoon era. Dan Elektro and Bad Hare were my personas, as was the tech columnist MC Squared, and I made it a point to not hide behind my name. I wanted someone who read Dan Elektro’s articles to look at the masthead, find the only Dan there, and go “Amrich — that must be him.” We all got to choose our alter egos; they were custom designed for us. That was fun. It was never a dodge. If you read any given article by Dan Elektro and any other by Bad Hare, the voice is obvious — you can tell they’re both me. I can’t believe people never figured it out.

We got branded as a kiddie rag, but we never actually wrote for children. As a staff, we were very focused on making a magazine that we would want to read, even if some of the visuals were aimed at people younger than us. Who reads Seventeen magazine? Not 17-year-old girls, but younger girls who look forward to the independence and style and adulthood that 17 will bring. I always kept that in mind: Our reader was aspirational. They wanted to be older; they wanted to be treated with respect. We tried to deliver that respect along with a sense of fun — about games, about ourselves. I strove to make my articles clear to read, unpretentious, like a friend explaining something without being insulting. But I never wrote down to anybody.

Tons of people criticized GamePro’s writing, but I don’t think they were reading it. They saw cartoon characters on the bylines and rejected it wholesale. Even after we’d had major staff changes and major structural changes and full redesigns, I saw people say it: “GamePro articles suck, I never read them.” Well, if you don’t read them, how do you know? When I asked when they’d last read GamePro, it was inevitably years prior. And when they did finally break down and pick up a new issue, they saw what we had become. We had worked so hard to make GamePro vital and interesting and useful to our audience. But getting people over an outdated bias was always the hardest part.

After I left, the magazine changed, and changed again, and was in yet another state of evolution when the news came out this week. When I found out Julian Rignall was taking over, I was tempted to ask he had room on the staff for me. I am sorry for the people who bought in to that new vision; all they’ll get is one issue and questions about what they could have done if their run was longer.

Their pain is sharp and immediate; my pain is more of a dull ache. It feels weird to think that the place I spent half of my 15-year editorial career is no longer around.

I miss my family.

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  • http://www.facebook.com/Silopolis Jay Turner

    I mirror all of this, though my image of the organization was wounded by layoffs and never quite recovered. My general impression that I maintain is of a wonderful, excited, intelligent, and generous bunch of people under the whim of a business model and organization built to wring every ounce of life from them. But, turns out it’s kinda that way everywhere.

    I owe a lot of my current career to GamePro, and especially to Mr. Dan Amrich, who put up with an EB sales associate’s probing questions and was willing to take a chance and read a writing sample or two. To this day I rarely refuse to read samples or give advice on breaking into the industry, because your generosity set my life on this course.

    It’s been a long time since I was a GamePro (I left in 2004), and in a lot of ways I feel that it died a long time ago and has been a pacing ghost for years–dropping the cartoon personas and fading into the wall of game mags screaming for attention at airport news kiosks–but it’s sad to see it go. It’s like hearing that my alma mater has been demolished: It makes me remember my friends and consider how different my life could have been.

  • Scott Howell

    Waiting for the mail to come for the next issue of GamePro and reading all the mail questions and other articles by you has become a life long childhood memory. Thanks for the memories. Sad to see the magazine end, regardless how much things have changed.

  • Anonymous

    As circumstance would have it, the GamePro cubicle farm is (or rather was) right around the corner from the cubicle farm I  presently inhabit (and have inhabited for several years now). Sad times indeed.

    My feelings are perhaps not as mixed as Dan’s are because my departure from GamePro back in 2005 (I think) was a bit less fraught with resentment. Mostly, I was very sad to be leaving the mag because I legitimately enjoyed working for it.

    Living in the Bay Area during the dot-com bubble bursting, I certainly accumulated my share of pink slips. I learned not to take them personally and to basically just deal with them as lousy circumstances. But the layoff from GamePro was the toughest one for me to take because I really did enjoy that job a lot. It wasn’t just the loss of a job that was a bummer, it was the loss of THAT job.

    Much like Jay (whose departure was a bummer–hi, Jay!), I owe Dan for bringing me on board at GP based on little more than the recommendation of a mutual friend. Dan even put up with my constant pestering–”Hey, have they made the copy editing job official yet? How about now? OK, how about now?”–with good grace and patience. At a time when I was desperate for a job, any job, I got a great job. It was stressful, sure, but that just comes with the copy-editing territory, and the stress was definitely outweighed by the fun.

    Of course, by the time I got laid off, there had been a bunch of staff departures (Dan, Kat, Jay, Sean, Lindsay, Watt), and that made GamePro a much different place than it had been when started out there. When I came back to do contract work, it was cool, but it just wasn’t the same. Those little things that made the job fun were noticeably absent. And I barely even recognized the GamePro that was right around the corner from me, but still, it’s sad to me that it’s gone because I have such great memories of the place. So it goes.

    Also, Dan, you forgot to mention that you did the hardware/gadget/peripheral reviews, one of which contained a phrase that to this day makes me laugh: “using the awesome power of levers (one of the seven basic machines!)”. Love it.

  • Anonymous

    Oh, I forgot my Disqus ID is purely corporate. Anyway, in case you couldn’t decipher it from that string of letters that constitutes my username, this is Pete Babb, ex-GamePro copy editor/guy who would come bug you every day to track the progress of your articles because we need them to be at Second Final tomorrow, so get a move on!

  • http://neutralx2.com NeutralX2

    I still have a box full of GamePro issues from the early to mid 90s that I occasionally break out and read for nostalgia purposes. I grew up on that magazine and am sad to see it go.

  • Francis Mao

    GamePro LIVES ON in the hundreds of people that passed through its doors and influence every aspect of the video game/media industry today. I feel like a child of mine has died and will mourn for it. But the last years watching it die a slow death and being reduced exponentially was very painful to watch (like watching a cancer consume its victim). So the end is also seen as merciful euthenasia. For, after someone passes on – don’t we all just usually remember the GOOD and the all the BAD (or “not good”) seem to take a lesser role in its legacy? My dearest memory of GAMEPRO has been and always will be the people I had the honor of working with and hope to work with again – case in point – I’ll be rocking out with Dan and Kat in a few weeks! Wishing you all the best Jay! Hope to see you again soon, too! – DR. ZOMBIE signing off … for the last time….

  • Danny Lam

    When I first heard the sad news about Gamepro it was quite a shock. A couple of google searches later and here I am. Then I realized that most of the people I’ve worked with there has since moved on years ago and are doing greater things, and that lessened the impact.  It was indeed, a family atmostphere,  working with Dan, Kat, Francis, Wes, Kristin, Jay, Justin, Lindsay, Mike… wow, too many to mention. It’s been 10 years since I’ve worked there and though I’ve lost touch with my old colleagues, I will always remember the comradery and the friends I made there. It’s true what Francis said, Gamepro will always live on in my heart.

  • Chester “Controller” Slomba

    Man, I remember the old GamePro days. I was 15 years old when  I registered for their website, and had read the magazine for a year or so prior (that’s when my family got internet). I cannot believe it’s been over a decade. GamePro was a large part of my adolescence. I looked forward to the reviews and previews every month. Their protips and strategy guides helped me conquer a few games (my first ever issue of GamePro had the 2nd part of the Ocarina of Time walkthrough – THAT was a long time ago). I always kept up with GamePro, even after letting my subscription lapse (I let all my gaming mag subscriptions lapse – and GamePro was the last to go). First the print version, then the website went… I was genuinely sad when I heard the news. It sucks, but life goes on.

    By the way, Dan, I just wanted to say thanks for being a part of my childhood. You were always one of my favorite editors. When I look back at my days as a young teenager, GamePro is a part of that. Even though it’s gone, nobody will ever be able to take that away.