I’ve got a new gig! In early April, I will start at Ubisoft as Community Developer for Studio SF, the team behind Rocksmith & Rocksmith 2014.
This is awesome for several reasons. First of all, anybody who knows me knows I define myself with the words “guitars” and “gaming.” I think Rocksmith 2014 is brilliant, it’s a perfect personal fit, and I’m thrilled I get to work with the dev team. Since Los Angeles and I never got along, I can’t wait to get back to the Bay Area; I’ve missed my friends, real sourdough bread, and weather. My friends who work at Ubisoft speak highly of it, and I’m a sucker for a good pun in Latin.
I leave Activision very proud of what I was able to start with One of Swords and I’m extremely grateful for the unusual amount of trust Activision placed in me for the last four years. I’m thrilled that 1oS will continue, particularly [REDACTED DUE TO NON-DISCLOSURE AGREEMENT]. But if you’ll allow a quick look back, here’s two One of Swords features of which I am particularly proud:
Interview: Pitfall! creator David Crane
David Crane is a key reason I am a gamer today. The chance to talk to him on Pitfall!’s 30th anniversary was a personal thrill — he was one of my boyhood heroes.
The Secret Skylanders You’ve Never Seen
This look at handmade prototypes was one of the times I really felt like I got to share inside access. It’s a story that would not have happened through another outlet.
After 215 episodes, the One of Swords Podcast has come to an end, but Kat and I plan to launch a new podcast soon. Follow @DanAndKatTalk on Twitter and we’ll post details when we have something to share. UPDATE: We’re live.
That’s it. Thanks for all the support. I’m coming home.