Trailers, tone, and expectations

Chances are good that you’ve seen the incredible Dead Island trailer that IGN posted this week. I had not heard of this game before, but apparently it’s been in development for several years. Really, all it took was that trailer, and the game was suddenly on my radar.

The first thing I thought of when I saw it was the Gears of War “Mad World” trailer, which also juxtaposed emotionally fragile music with scenes of intense action. I think that paid off in two ways for Gears — one, it got people’s attention by playing against type, and two, it actually did underscore the melodrama of the final game. In-between the monsters and gunfire, they really did talk about how the characters were reacting emotionally to the changes in their lives. Real reactions to unreal situations makes good drama, especially in sci-fi, and it’s one of the reasons I’ve always had a soft spot for Gears.

So…I wonder if Dead Island will deliver the same kind of parallel that “Mad World” did. Is the Dead Island trailer an excellent and affecting piece of machinima to be taken on its own, or is it intended to be representative of the gameplay? Gamers don’t seem to be able to distinguish between “this is a cool idea” and “this is a promise,” so I wonder if this could be a problem.

I am reminded of when Nintendo showed some test GameCube footage of a realistic-looking Link in 2000, and fans lost their minds over how much they wanted it. Then Shigeru Miyamoto said “Actually, the real game is called Wind Waker, and it’s cel-shaded.” Gamers were livid. I remember this vividly because I was answering the letter column at GamePro at the time, and…oh my god. The anger! The horror! The spelling errors!

Mind you, Nintendo never said the footage that they showed was gameplay — it was just test footage showing the potential applications of the new hardware and its processing power — but gamers wanted to believe this brief segment was a product announcement…so they did. And when they were given something else, they immediately and intensely hated it simply because it was not what they told themselves to expect. Of course, hearts and minds were changed once people took Wind Waker on its own merits, but it’s a classic example of gamer expectations not syncing up with gaming reality, and the temper tantrums that can result.

I don’t think there is a downside to the attention Dead Island has gotten — like I said, I’m suddenly aware and want to know more, and that’s what an announcement trailer is designed to do. And I don’t really care if that was in-game footage or not. I am far more interested to find out whether the game’s plot deals with the emotional toll of a zombie outbreak — does the game’s narrative pull the same strings that the trailer does? The preview suggests it’s a gritty zombie world but I guess we won’t really know how deep the wounds go until the game is ready.

I hope that whatever Dead Island’s goals turn out to be live up to the audience’s expectations…because I think expectations were just set.

UPDATE: The family in the trailer is not in the game. It was just one perspective of the events that happen the game, which is described as a gory zombie actioner. But it still sounds like the game will be adding its own emotional spin to the genre and trying to offer more narrative depth. I’m still interested.

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OK, LA isn’t THAT bad

I’ve moved since the last post and the new place has improved my state of mind considerably. I am one of those people who is not happy unless I am happy in my physical space. The new digs are much larger — almost twice the amount of living space, which I will take over the old place’s enormous yard that we never used, hot tub that we paid to heat, and koi pond that we resented maintaining (dude, they’re your fish — you buy the fucking food, okay?).  The new space has a much nicer feel and a more comfortable flow, which make me feel less claustrophobic and less grumpy overall. The commute is the same distance, and it might be a little more time on the road due to different traffic, but it’s not much. And I like where I’m going when I get there anyway.

I also had lunch with an old friend a few weeks — someone I grew up with in NJ who has also found their way to LA — and it was nice to hear him say “I know exactly what you mean” when I told him I hated LA. He also had to get over the hump and find what he liked about the city, and he ultimately did, and has offered to help me through it. But honestly, just hearing that alone gave me hope and was finally the thing that I needed to hear that helped me reconsider my outlook.

Lots of natives told me “Oh, you just don’t know yet, you’re not giving it a chance” — and while they may be right, that’s like the warden telling you that you really just have to want to enjoy prison. I needed to hear it from someone who knows where I came from and had similar experiences to mine that I really trusted to see past my own bitterness.

So we’re gearing up for year two and things don’t look as bleak as they did. So that’s good.

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LA sucks

So, 10 months in, the new gig is working out. Activision has my back and has given me incredible freedom and autonomy. I’m almost my own boss. I am seeing what I do have a positive effect, internally and externally, and it’s growing slowly and organically. All signs are good.

The locale is bad. It was the one major thing that I did not like about taking the job, and all the other elements outweighed it — logic trumped emotion. But still, I have not found anything significant than I like about Los Angeles that makes me want to be here. I hate the traffic.I hate the weather. I hate the attitude and the general vibe. Fuck, I’m embarrassed to be here — even more than when I used to hide that I was from New Jersey. “Where do you live?” “Just south of Silicon Valley. Like, five hours south.”

I am moving to a new place at the end of the year, but I cannot afford to move any further than that. I may not be able to afford that, frankly.

I’m stuck here. I just pray to the Flying Spaghetti Monster that I do not die here.

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John Lennon’s 70th birthday

I kind of said all I wanted to say in one Tweet but I guess that’s not really true or I wouldn’t be posting about it.

When Danny Gatton died, I was working at Country Guitar magazine, and we threw a benefit show at The Bottom Line in NYC. And while a lot of major-name guitarists — Arlen Roth, Greg Martin, all three Hellecasters — flew in for the night, said nice things in his memory, and played some great and touching music, the one that stuck with me was G. E. Smith, who was leading the SNL band at the time. At that point I only knew him as “the guy who mugs mercilessly right before commercial breaks” and I wasn’t expecting much. But he put on his guitar, looked at the crowd, leaned into the mic and said one thing: “We do not come to mourn him.” And then he fucking burned the place down with a rip-roaring uptempo number. It was exactly what I needed to hear — and when I turn to worm food, I really hope someone says it when they stop to think of me.

And yet, I’m sitting here listening to “Nobody Told Me” from Milk & Honey and there’s this gigantic lump in my throat and I’m fighting back tears and losing. And that makes no sense. It’s one of my favorite songs, and I did not come to mourn him.

Strange days, indeed.

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A live-action Palette-Swap Ninja video!

We have finally shown ourselves.

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I met Dan Aykroyd

Three years ago I met Ernie Hudson. I got a photo of all four Ghostbusters and he signed it. I have made it a goal to get all four guys to sign it now.

Tonight I was chillin’ at home in a Battlegrounds queue when my phone rang. It was my friend Robert. He’d just passed a liquor store with an Ecto-1 parked outside. Dan Aykroyd was inside, selling and signing bottles of Crystal Head Vodka. “I would leave, like, now,” he advised. I checked the website — it was legit and going until 8pm. It was 7:30. “Can you get in your uniform that fast?” asked Kat. “Of course I can — I’m a Ghostbuster!” And I am not kidding — I said it with a straight face and no sense of the ridiculous nature dawned on me. I meant it. In retrospect, I am a little scared for myself.

We grabbed the photo. We grabbed my wallet. We found Kat’s wallet. We figured out how to get there — it was ten minutes away, which in LA is potentially 40 minutes, but we showed up just in time. Ecto-1 outside. Signs everywhere. My pack broke; I had to do emergency surgery. The guys at the store were waving me in from across the street, saying “C’mon! You’re gonna be the last one, but you gotta get in here!”

Photo? Wallet? At home. Didn’t grab them after all. But Kat had her Nikon.

Dan Aykroyd is one of the reasons I love comedy. His sense for the absurd, his fearlessness — you watch those early SNLs and it’s amazing. Sneakers, Grosse Pointe Blank,Dragnet…and oh yeah, he created Ghostbusters. Ray has always been my favorite character — the smart believer, the relentlessly positive one, “the heart of the Ghostbusters.”  I built ecto goggles to go with the outfit because Ray had them.

I bought a bottle of the vodka for him to sign, of course.

It says “Dan — Report all ghosts! Dan Aykroyd — ‘Ray'”

I posed for a few photos with the Ecto-1 and a few people who wanted their photo taken with me, and then we headed home.

Two down, two to go. Well, I did get to interview Harold Ramis when I was at OXM, so I suppose that counts for something. I have now made contact with three GBs, even if I only have one signature on that darn photo.

Now excuse me, I have to drink booze from a skull.

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New Palette-Swap Ninja song: “Arcade Gaming Shrine”

Only took, like, 11 months to do my half of this song but it’s finally available. It’s an ode to the coin-ops Jude and I grew up with (and that he has since adopted for his basement arcade — it’s basically a song about him).

Palette-Swap Ninja – “Arcade Gaming Shrine”

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Zazzle, round two

This time they told me I don’t own something I created.

Please envision this FUCK YOU in much larger letters, possibly blinking.

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I am blogging

Just not here so much at the moment. I am mixing business and pleasure over at OneOfSwords. So if you’re not reading that…read that. 🙂

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Radio Free Amrich

LA is nice but we miss our old morning radio show from SF. The LA DJs are all aging fratboys making fart jokes and talking about sports and Elvis. I miss the sardonic whinings of Sarah & Vinnie. Kat found the Squeezebox and suggested we use that as our alarm clock — a fine substitute for the ancient one I’ve been carrying with me since college. It has a cassette player in it, so you can wake to a tape. That’s how old it is. But the new jam? Shiny and red. I love red consumer electronics. They’re so…not black.

So we got one and I realized, hey, this thing streams from either the internet or your home network — install server software on as many PCs or Macs as you like, and the Squeezebox seeks them out, even prioritizing iTunes so you can use the same playlists. We can use this to listen to our “bedtime stories” — old radio dramas that we’ve burned to MP3 CDs and run off a boombox with a sleep timer. And we’ve got this Mac Mini that’s just sitting on the network as a poor-man’s NAS box for data; why not load it up with a big iTunes library of old-time radio MP3s and do that? That will make things simple…right?

Continue reading

Posted in Etc, Geek, Music | 2 Comments