A rare instance of making a difference as a game journalist

The problem with writing about videogames is that it’s all transient. As soon as someone reads your review or feature, they internalize it and move on to something else. You only hope that what you wrote helped them out in some way; you dream of making an impact.

Years ago I wrote a story for OXM where I tried to create my own XNA game. I failed — spectacularly! — but I thought the article chronicling that failure was worth writing.

I was simultaneously super proud and totally humbled to find that I was right.

Dean’s long-anticipated game¬†Dust: An Elysian Tail¬†comes out this week on XBLA. I’m gonna buy it.

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