The Disney Diaries #4

Videogaming is in a sad state at Walt Disney World. When we came on our honeymoon, we started every day with Mickey waffles and a round of Virtua Cop at our resort. We stayed at the same place this time and the arcade was still there, with a wide selection, but through the magic of debit cards, most games cost about $1 to play (even coin-op classics like Class of 81 Ms. Pac-Man/Galaga were 50 cents). Still, at least the games were maintained.

A few years ago Disney launched DisneyQuest and made a big deal about its custom games and interactive rides (Virtual Jungle Cruise! Aladdin’s Flying Carpet Thingie!), but I’m not sure if the place has been upgraded since launch. I had been looking forward to the true VR game based on Aladdin – complete with head-tracking visor and a controllable flying carpet – and it must have been mighty impressive when it was new. It’s not bad now, and good luck finding other VR experiences anywhere else for a reasonable price, but the visuals aren’t on par with what the kids at home are playing with 360 and PS3, and the novel controls are trumped by Wii. Kat tried it and found her controller was broken, so she pulled out and just sat on a nearby bench while I finished up. In fact, a lot of its games were a) not fun, b) broken, or c) outdated, if not all three (The Toy Story-inspired Sid’s Create-a-Toy wins that award). The Retro Zone was a mess: Robotron‘s second joystick didn’t work, Lunar Lander had monitor issues, Donkey Kong‘s screen was fuzzy as hell, and oh yeah, there were no Pac games. WTF?

The whole place struck me as a ghetto arcade, which is ironic, since DQ is one of those “let’s not call it an arcade, let’s call it ‘location-based entertainment'” places built to avoid the negative things associated with the worst elements of arcades: broken equipment, bored staff, sketchy lighting, yelling kids. But if you leave a room full of games to die, you naturally inherit all the worst elements of arcades anyway. Disney doesn’t seem to understand that gaming technology moves much faster than even Space Mountain (which coincidentally had its Tomorrowland arcade cut in size by 2/3rds to make room for another gift shop).

I’m glad I went to DisneyQuest, but even as a big Disney fan and a bigger gamer, I don’t feel the need to return.

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The Disney Diaries #3

Waiting for the flight-sim movie/ride “Soarin'” at Epcot, Kat and I were treated to the worst kids in line, ever ever ever. Picture 11 boys, all alpha males between the ages of 12 and 16, all in town for a baseball tournament, plus two adults who don’t care how much the kids bother everybody else in line. They’re jumping on the railings, they’re yelling that it’s taking too long every five minutes (the posted wait time was 40 minutes), they’re hitting each other and running around. God help me, they’re farting, making each other smell it, and laughing at the top of their lungs. And everything is a competition – one kid’s playing Bubblet on a Palm and another snarls “I got NEXT,” with a ferocity suggesting that his chance to play is his god-given right to finally avenge the death of his family. And when the first kid gets a good score on his first game, he proudly goes to tell one of the adults…who boasts that his own best score is way better.

Giant video walls are activated to let the people waiting in line play cooperative games – digital beach balls get tossed around for a while, then each screen shows a flying bird, and the crowd, through video cameras, alters its path by leaning, as a group, in the direction the bird needs to go. “Let’s make it crash!” yells one of the lads. Nobody in the immediate area wants to play with the brats, so nobody really participates, and the bird gets stuck on the wall, just like the kids wanted. One of the boys turns to me and screams “You guys suck.”

I’m not a violent guy but after enduring 30 minutes in line with this brat, I wanted to deck him right then and there. When I accidentally express this desire verbally, the woman in line next to me offers to help, as he’s the kid that grabbed her ass. Then when the line doen’t move fast enough due to the bird game, they start screaming – screaming – en masse at the people ahead of them to move Move MOVE! The adult guardians are too busy talking about baseball with each other to reprimand any of them.

What bothered me most was that these kids were in town for a team sports tournament. They had ostensibly gotten here through athletic success, yet had no concept of even casual teamwork. What kind of teammate turns to his others and says “You suck” when the team doesn’t work well together? How did you get to any sort of championship in anything? I suddenly found myself really angry not about my own discomfort in line but about the unchecked aggression and ego that was apparently being fostered in these kids. These were already hardcore bullies who were being rewarded for the attitude of “if you want it, you deserve to have it, and probably should have been given it already.” But you’ve heard me bitch about a sense of entitlement before.

Ultimately we got on the ride and I enjoyed it, but it was a video-wall motion simulator, and I had one of the end seats, so the view wasn’t quite as good as it would have been in the middle. I would have liked to go on it again, but oh well. One of the baseball kids did get a sweet spot seat smack in the center. His immediate, loud reaction after the ride concluded?

“That sucked!”

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The Disney Diaries #2

My unhealthy interest in redheads leads me to seek out merch for three very different Disney characters: Ariel, Kim Possible, and Jessica Rabbit. Ariel’s a Disney Princess so she’s all over the place, and Kim’s got a token character meet-and-greet appearance at the MGM park, which I suppose is to be expected since she’s a TV character, not a movie starlet…but if that’s the criteria, where’s Jessica? Not here, anymore:

Before we got here, I found out they took down the giant Jessica neon sign at Pleasure Island and literally threw it in the trash, and I don’t know if the Roger Rabbit ride is still operating at Disneyland, but it’s not in the Florida park. They used to have a cutout of Jessica at Disney MGM for photo purposes, but even that’s gone. Any memorabilia is hard to come by – a few cloisonné pins (and if you are not into the elaborate, expensive, and slightly baffling pin trading scene at Disney parks, you are not allowed in) and one shirt of Jessica in a hula skirt with the legend “Jessica’s Island Tours – check out the scenery!” (which I didn’t buy). Oh, we found some lovely limited edition paintings for $600 each, but at that price, photos will suffice.

Jessica is caught somewhere between Disney Princess and Disney Villain – as Kat points out, along with Esmerelda from Hunchback and Megara from Hercules, she’s a Disney Harlot, and (perhaps wisely) little girls are not encouraged to dress up like femme fatales, let alone impossibly busty sex goddesses. So not much merch. But still…doesn’t someone realize there is money to be made here, if only on the sheer impossibly-naughty-for-a-Disney-character nature? When has the mouse ever left money on the table? It just doesn’t make sense.

Being a geek I fired up my laptop at the resort and found a great article online that explained everything. Amblin owns half of the Roger Rabbit franchise and Disney owns the other, so nothing can be created without the agreement of both companies, But clearly, they know that adults are the only ones interested in the character. With that in mind, I would be happy to brainstorm on a whole bunch of lewd merch for Jessica. They should be counter-programming all the saccharine sweetness of the princesses with Jessica shirts that say “Yes, someday your prince will come…if you know how to make him.”

Disney, when you are ready to finally embrace the character’s filthy and obvious destiny, you have my contact info. I was in room 3912.

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Michael Anthony, saint

This Rolling Stone interview with Van Halen’s now-ex-bassist is possibly the best example of grace under fire I’ve ever seen. In the often tawdry world of rock and roll — let alone the comedy of errors that is Van Halen! — this response is honest without being nasty. straight-up without the spite to which he’s absolutely entitled. Man, I don’t think I’d have the patience to react that way if I got as royally screwed over as he did!

Thanks to Mike Weigand for the tip. We’re still going to the San Jose concert, assuming we can get tickets.

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The Disney Diaries #1

After seven years without a vacation, Kat and I finally returned to Walt Disney World. We honeymooned there in 1995, went back in 2000, and intended to go two years ago, but it didn’t happen until now. Everyone was forced to take some vacation at Future before the end of the fiscal year, and I had already chosen a slow period on the current issue to sneak away, so the timing was actually spot-on for once.

I didn’t blog from the resort because I was having too much fun, but I did take notes. I brought my laptop on vacation, because I had some long plane rides and wanted to work on some personal projects, and ultimately things started to leak out of my brain because that’s just the way I’m wired. So I’ll post these random thoughts and anecdotes over the next few days as The Disney Diaries.

  • I am allergic to Florida. I didn’t know this before coming but once I got down here my sinuses went crazy and I’ve been sneezing and leaking for no reason, with no other symptoms. When I left, so did the reactions, though I’m still congested. Not sure what I could be allergic to. Maybe it’s pollen. Maybe it’s cartoon mice. I’m betting it’s children.
  • Speaking of which, people ask, “If you don’t like children, why do you go to Disney World?” Simple: it’s the most entertaining form of birth control I’ve found. You go, you have fun, you have your fun interrupted by other people’s families, and you realize that you’d never be able to handle that shit 24/7. Then you come home, glad to be away from children, and you really appreciate your cats.
  • If you go to Disney World, do it after Labor Day. We usually do (our actual anniversary is September 9) but this year, we had a great chance to do a gig at a local casino, so Kat rescheduled. It’s one of my few regrets, because the volume of people in the park dropped dramatically Tuesday, but there were oodles of visitors through Monday. So if you ever want to see Disney on your terms, do it once school starts. There was literally no wait on most rides Tuesday.
  • If age < 30 and/or kids = not 0, then Blizzard Beach > Typhoon Lagoon. If age > 30 and kids = 0, then Typhoon Lagoon > Blizzard Beach. Blizzard was built after Typhoon, and it seems like a reaction to guests saying Typhoon wasn’t extreeeeeme enough. Blizzard has a lot of slides and speed runs, which means a lot of people waiting in 30-minute lines for literally six-second experiences; Typhoon has a bitchin’ wave pool that was fun for hours and almost made Kat’s sunburn worth it. Teens will opt for the long lines and short thrills, but adults will have more fun with Typhoon’s attractions.
  • I officially threw up after a Disney ride. I did Mission: SPACE on the “more intense” Orange path and holy shit, the G forces fucked me up hard. I ralphed shortly after exiting the cockpit. Glad I did the ride, but glad I will never do it again.
  • No Haunted Mansion! Absolutely one of my favorite attractions, and it’s being refurbished this year. I guess I could have found out ahead of time but it didn’t occur to me that things would be shut down for the whole season. Dammit. And then when we made it to Disney MGM, the Rock & Roller Coaster was shut down. It was working the day before. Kat dodged a bullet, because before the trip she said she was going to ride it, then changed her mind. I was going to goad her into riding but with the ride unexpectedly shut down for “refurbishment,” she didn’t have to endure my torture. They’re really not good at communicating these things.

More later.

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The whole Jeff Minter Space Giraffe thing

In the October issue, I gave Space Giraffe a very low score, 2 out of 10, and its creator, Jeff Minter, posted several strong reactions. It was the first review out of the gate, and I simply don’t think he was ready to hear negative reactions yet, let alone one that strong. I’ve since been accused of everything from incompetence to conspiracy, with a lot of nasty names thrown in for good measure. There’s even this surprising item, which a friend spotted on the official Llamasoft CafePress site. I may be demonized, but I guess my review is still good for a laugh…and making Jeff Minter a buck or two!

I’ve been reluctant to say anything about it even though there is a lot of assumption and misinformation out there. It’s a Catch-22: If I speak up to defend myself, I’d be called unprofessional. If I stay quiet and try to let my work speak for itself, then I’m clearly guilty of all charges because I’m not disputing them. It’s been tough. I’m not used to be painted as the villain, but I gotta take my lumps for my work just like everybody else. If you don’t want to be criticized for what you say, don’t say anything, right?

Meanwhile, I found it really interesting that almost nobody contacted me directly about it. I’m pretty accessible, I think. A few people let me know that there was a big forum discussion about it, but other than one guy trolling the OXM forums and parroting everything I said back to the Llamasoft forum, there wasn’t much interest in my side of the story.

For the record, there was a private email exchange between Jeff and OXM. Nothing was really resolved — I tried to respond to his points in my reply, but he didn’t address any of those points in his response. We invited him to be on our (or a neutral) podcast to discuss it, and we invited him to state his case in a special letter in Message Center, but to date, neither invite has been taken, and I don’t really suspect they will be. He’s chatted about me to Major Nelson, but doesn’t seem to be interested in chatting with me.

Despite assumptions to the contrary, I take my responsibility very, very seriously. I don’t say anything in print I wouldn’t expect to have to defend in person, or even repeat to the creator’s face. I don’t hide behind my reviews, and I don’t see them as weapons. But I don’t feel it helps either the creator or the consumer if I gloss over problems so as not to offend anyone. Reviewing a game by saying “I didn’t like it but I guess you might, maybe” is really, really not what critique is about. Without honest and specific feedback, a review is worthless. And in this case, the honesty is brutal.

I really do stand by my review. Space Giraffe is unique, which is to be applauded, but hostile to the player, which is not. It took a while to understand the game — really, even after taking the tutorial twice and fiddling with the game for a week, the game simply didn’t give me the feedback I needed to learn how to play it. And once I did get a bead on it, I didn’t like it for all the reasons stated in the magazine. No matter what else is said, that doesn’t change. And several people have come forward in user reviews and forums to disagree, and several others have come forward to agree. It’s a strongly polarizing game.

All I really want to add at this point is that a lot of the allegations and assumptions made about me are incorrect. For the record? I don’t hate Jeff Minter, Llamasoft, indie game developers, or classic arcade games. Before even playing the game, I wanted the review assignment; I was really looking forward to the game, and I spent a week with it before coming to a conclusion. I did learn how to play the game, albeit slower than I’d hoped, and when I finally figured it out, I strongly didn’t like it for very specific reasons. Before coming out with such a strong opinion, I asked three people to play the game and they all happened to agree with my conclusion; it was not a decision that was reached in haste. Pretty much everything else people have said about my methods of and motivations for reviewing Space Giraffe is conjecture.

Also, this is a minor point, but I did get one Achievement — nothing to brag about, but the fact that I got none has been a popular shot at my credibility, and my PartnerNet account has a July timestamp to the contrary. “Screenshot or it didn’t happen”? Okay, here’s an updated image straight from the debug. Anyone with PartnerNet access is welcome to confirm this if they really want to waste the time:

Meanwhile, I’m really glad to see that Jeff posted this on his blog:

Next time out we’ll put extra work into the tutorial mode. The underlying design of the next game is just as richly complex and rewarding as SG, and I wouldn’t want people to miss out on enjoying it due to an overly sparse tutorial mode.

He didn’t want to hear my criticisms when he read them, but I’m really glad to see that, as other people have brought up similar points, he’s taken the feedback as it was intended: constructively.

Posted in Games | 23 Comments

EW screws up gaming coverage…again.

Hopes of mass-market gaming love…dashed again. The Halo 3 juggernaut approaches and therefore the mass media is starting to notice that there’s something going on in gameland and hey, maybe we should pay attention just in case? So Entertainment Weekly sent someone up to Bungie for a thoroughly insight-free article that includes this gem:

That attitude is no doubt music to the ears at Microsoft. Word in the gaming industry is that Bungie’s corporate parent is counting on Halo 3 to drive sales of the pricey Xbox 360 game console and fend off competition from Sony’s poorer-selling but graphically superior PlayStation 3 and Nintendo’s monstrously egalitarian Wii.

Yeah, that’s right. He just called the $350 Xbox 360 “pricey” in the same breath as the $600 PS3, and I guess my eyes are lying to me when they fail to detect any appreciable graphical difference between 360 and PS3 software. Ah, but what do you expect but press-release bias from someone who never covers video games? Yep, he’s a music and movie reviewer from the Northeast. Good reviews on the stuff he knows, but this is just uninformed.

Where’s Geoff Keighley when you need him? He’s written for EW several times before. Guess he was busy and Neil wasn’t.

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We’ll be right back

Out of action for a brief period of time (you may have noticed). Working on secret projects combined with R&R. Won’t be blogging again until closer to the weekend, but even then, I’ve got two gigs at Cache Creek, so not much time for anything but teh rock.

While I’m away, please enjoy this fascinating documentary which Cameron sent me.

Posted in Etc, Movies & TV | 10 Comments

Welcome to hardware hell

Well, a week ago, this was the scene at my office:

That’s my three-red-lights 360 in its cozy little cardboard coffin. Microsoft sent me the shipping container for my return in just one week. Came with its own pre-paid UPS shipping label, too. I turned it around the same day, of course. The tracking number said they received it in Texas on Sunday.

The next day I got this email from Microsoft:

This e-mail is to let you know that we have received your request for service. However as of today, we have not received your Xbox console and would like to verify that you wish to continue with the service.

If you have not received the shipping materials or are having a problem with the shipment, please contact Xbox Customer Support. If your Xbox console no longer requires service, you can cancel your order by accessing http://service.xbox.com/servicesignin.aspx. You will need your Windows Live ID and Xbox console Serial Number included above to access the status of your order. Once you have logged in, click on “Review your repair status”. Or, please let us know and we will cancel the order for you. If we do not receive the Xbox console within 30 calendar days from the date you first requested service, your order will be automatically cancelled. If you wait longer than 30 days, this service request will no longer be valid and a new service request will be required.

So, wait…you have my Xbox, but you don’t know it, so I have to stop you from cancelling the repair? I think, because I changed my address to have the box delivered at work instead of my home, that they “lost” my machine. Ironically I did this so I would not have to worry about the coffin getting blown away in the wind outside my unprotected doorstep; it was safer and easier to have it sent to the office. Now it’s in limbo. Guess it’s back to the phones to figure it out — and that worked SO well last time.

Meanwhile, I’m playing BioShock with my hard drive on a borrowed system from the office and loving it…except that there’s some sort of glitch that freezes the game as it accesses from the hard drive. Ugh. It’s like playing a slide show when you’re fighting a Big Daddy. I’ve tried clearing the drive cache through the secret cheat code, and I’ve deleted some of my unnecessary files and save points. When do we get an auto-defragmenter for this thing?

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What a weekend

Two gigs, many stories, but mostly, I’m still sorting out the fatigue. Some photos of Friday night’s big gig in the city to come.

The important part: My Horde warrrior Gwynhwyfar finally hit 40 and got her mount. I had about as much energy as it takes to sit in an office chair and rock the WASD. Undead horse, w00t!

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