Boozeless

Had a cool, rare offer to go out drinkin’ with the crew from work tonight and, after planning to go all day, turned it down at the last minute. Got agitated, felt like going home to chill with Kat, and after two days of not much sleep, I just wasn’t in the mood to hit the town and be social. Hope nobody took it personally. Hope it wasn’t political suicide.

Those who have known me for a while I’m not one to overindulge in alcohol. Red Bull, maybe. But one drink is usually sufficient to make me pleasantly silly, and that one drink is usually something rugged and manly like a Cosmopolitan. And I have never been a fan of just going out to drink. I usually like to drink while doing something else, such as playing board games, parallel parking, or operating heavy machinery. I don’t even drink before getting on stage. I have enough trouble remembering the lyrics.

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Um Jammer Daddy

A wacky series of links from Simon Carless’ GameSetWatch ultimately alerted me to this wonderful interview from last year with Rodney Greenblat, the artist who helped create PaRappa the Rapper and Um Jammer Lammy. (The latter game inspired the yellow guitar that I play on stage.) If you liked either game, you’ll like the article, too.

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My iPod died

Is this bad karma for criticizing Perplex City?  🙂

My trusty 30GB iPod was a gift some many friends and family members, but after a battery replacement didn’t fix it, I think it’s time to move on. Still works, just not on battery–gotta have it plugged in. So it’s a great external HD now.

60GB iPod video, here I come!

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Perplex City SF Connection: What Went Wrong

I’ve been a big fan of pretty much everything Perplex City since I was told about it. It’s a combination treasure hunt, alternate-reality game, and collection of puzzles–absolutely right up my alley. I have been buying and solving cards, passing the word on to other people, generally being a cheerleader for what I think is a very clever, very creative way to play games in the new, hyperconnected, Internet-driven world.

But today kinda sucked. The first US-based live event for Perplex City went down today at the Palace of Fine Arts; I have been planning to attend for several weeks now, and I put together a crack team: Kat, expert on mythology, avid reader, and all-around smart chick; Fast Times keyboard player Jude, a Ph D with a yen for chemistry and math; his wife Wendy, another doctor who knows lots of academic stuff and is great at checking logic; and Fast Times vocalist Kimzey, longtime SF resident and our designated tour guide/wheelman, who could help us get from place to place around the city quickly and cheaply. We were told we’d be running around the city solving puzzles and we wouldn’t need our computers; this was not a laptop kind of game. “No doubt some teams will bring along all sorts of gizmos like laptops, GPS devices and binoculars, but they won’t do you much good,” said the official website. “The most useful thing you can bring along with you is a sharp mind.” Cool.

So imagine my shock when we finally tear open our puzzle packet and find four of the five questions we’ve been challenged to answer are about…The Rock, the 1996 movie starring Sean Connery and Nicholas Cage. No, not cool things like “go to the filming location and bring back information or retrieve this object” but bullshit like “What does Nicholas Cage say at 48:55 into the movie?” and “What ancient Greek general does Sean Connery compare himself to in the interrogation scene?” That’s right–I got a team of five very smart people together and we all dragged our asses into San Francisco…so we could watch a fucking 10-year old movie. We had no DVD player. We had no laptop. We were expected to go find/rent/buy a copy of the movie and watch it “somewhere” to come up with the data. That is not a San Francsico scavenger hunt; that is a trivia contest for people sitting at home, playing along on the Internet. And several hundred people were; why was this puzzle even GIVEN to in-person players? Let them figure it out at home, happily doing their part. We spent the first hour or so on our cell phones trying to call someone, anyone who might have the movie in their collections or could look the stuff up on the Internet on our behalf…which entirely defeats the purpose and joy of an in-person scavenger hunt event.

I was a mix of disappointed and pissed, so we decided, as a team, that we were going to trade our puzzles for ones we were actually equipped to solve–we had all-day bus passes, and this seemed like a stupid way to use them. The paperwork said if you can’t solve the puzzles, answer the ones you can and they would pass them on to other players; if there was time, you’d be given extra ones (and other teams we’d seen had as many as five sets of puzzles). So we went in and were told “Sorry, I can’t give you any more puzzles. You should find other people who are also working on that puzzle and see if you can pool your resources.” Um, okay, who are they? Nobody knows. Puzzles were distributed randomly and nobody knows who’s working on what until people come back with the right answers.

I got pissed and started rather loudly pointing out to one of the PR people in a room of attendees that this was shitty puzzle design–you don’t mobilize people to send them back home to watch TV. Some complaining got us a second puzzle pack after all, this one much more in line with what it should have been: Go to Grace Cathedral and solve some experiential/location-based puzzles and trivia questions (ie, how many turns are in the labyrinth there, and what sculpture can you see when you stand between the 7th and 8th turns, etc). We went there and had a good time, even helped a few other people solve their puzzles while we were there. It’s around this time that Fast Times bassist Tim, who had a scheduling conflict and was bummed that he was not involved, called back and said he was going to go buy The Rock and get those answers for us. He totally saved our asses–by watching the scenes, he got everything we needed except one clue that we had been struggling with all day.

That clue was “Have a look under the bench where Sean Connery meets his daughter. What’s his next word?” That bench is at the Palace of Fine Arts, home base for the Perplex event, but we’d heard that the bench had since been removed. There was no bench. We looked at all the other benches. No messages under them. Tim confirmed that Connery does not look under the bench in the film, but gave us some dialogue that might be the answer. We found out after everything was all over that we were supposed to go to where the bench USED to be and look in the dirt for a hidden message. Well, guys, I hate to be a nitpicker here, but don’t tell me to look under the bench if there is no bench. This is not the goddamned Matrix. The phrasing of the question sucks. Say what you mean.

We noted that the schedule said 3pm was “Begin returning to the Palace of Fine Arts” and 3:30 was the “Deadline for activating the San Francsico Connection.” We got back at 3:25, eager to enter our answers but we were ushered into the auditorium where we found out, ta da, everything was done. Our answers were too late to be counted, game over, yay, everybody wins. All that and we didn’t even get the satisfaction of helping in the co-op game. We were at least able to check our answers later and found that we got them right, including one that nobody else answered correctly. But even that was one that we needed a lot of help from people on the phone with Google to solve.

The basic problem is this, and it should not even have to be explained to anybody who makes, plays, or respects games in any form: If you set up rules, follow them. Don’t tell people they won’t need laptops, then pass out puzzles that someone needs the Internet to solve. Don’t say you can come back if you cannot find the answers and not honor that statement. Don’t tell people things will happen at one time and then make them happen at another. Say what you mean and mean what you say.

I still like Perplex City. The master game with the cards, the ARG, and the treasure hunt still tickles my fancy. But I found the live event extremely frustrating and disheartening.

It’s sobering to think that I would have been more helpful to my team if I had simply never attended at all.

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Things Dead Rising has taught me

  • Zombies are dumb, but humans are dumber. What part of “follow me” don’t you understand?
  • Guns are overrated. Scream as loud as you want and carry a big stick.
  • Save yourself. And save yourself often.
  • It looked like it was pick-up-and-play but it’s really not. I don’t know where the hell I’m going or how to do anything. I should read the instructions.
  • Chicks with big racks are merely distractions. But if they’re zombie chicks with big racks, take photos and you’ll earn points.
  • I need a key. To get anywhere. I constantly need a key.
  • I don’t know where to get keys. And I probably need a key to get into wherever the keys are kept.
  • This game has a disclaimer saying it’s not affiliated with George Romero or Dawn of the Dead. That’s a mistake on the part of George Romero and Dawn of the Dead.

I don’t know if I like it or I am making myself like it because I’ve been waiting for it for a year and a half. I think I might legitimately like it, but I’ve been playing for a few hours and I don’t feel like I’ve accomplished anything. And yet I keep playing because I think that when I do accomplish something, it’s going to feel really good.

That’s the hard part of hard games: Tough love makes them tough to love. But you can still wind up loving them.

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Free outdoor gig tomorrow

If you’re in the Bay Area, come out. It’s free, it’s Sunday at 6pm, what else are you doing? We’ve got a lot of new songs that you haven’t heard us do.
Pleasant Hill Sunset By The Lake Concert
100 Gregory Lane (Gregory @ Cleveland)
Pleasant Hill CA 94523
www.pleasanthillconcerts.com
Free admission!
All-ages outdoor show starts at 6pm
Map to Pleasant Hill Park

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My Super Ex-Girlfriend

Wow, this sucked.

I kind of want to go into laborious detail about just how bad it sucked and why, but there’s not much point, and you won’t read it anyway. Just know that Ivan Reitman has officially used up the credits he earned as the director of Ghostbusters, and this movie missed all the marks–romantic comedy, popcorn flick, superhero romp, basic character development, you name it, this movie failed at it.

The worst part is, if someone did want to make this movie the right way, now they won’t be able to, because people will say “Yeah, that idea already bombed. Didn’t you see My Super Ex-Girlfriend? Wow, that sucked.”

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5150 360

I recently did an article on Xbox 360 faceplates for Official Xbox Magazine, including a section on how to make your own. (It’ll be in the September issue, with Mortal Kombat Armageddon on the cover.) I did the DIY bit with the assistance of my pal Greg Philpott at Orbiter Guitars, who walked me through the process and let me document the whole thing as he explained how to go from stock white to metallic purple. (To see it, look for the issue.) After I got everything I needed for the article, I left him with a blank white faceplate and a special request for my own dream faceplate.

That request has been filled:

Made the old fashioned way: he sanded it, primed it, taped it, and painted layers of black, white, then Dakota Red. Topped with eight clear coats. Then he signed the back. 🙂

I’ve got a few other rare faceplates that I like, but I doubt this one’s ever getting taken off.

Posted in Games, Guitar | 4 Comments

Live on WRRC, 1989

Kat has dedicated a good chunk of her free time to digitizing our collection of cassette tapes. We’ve uncovered some old airchecks from Ithaca but I was surprised to find one even earlier than that, predating college. I’d made a friend, Joe Venanzi, at nearby Rider College. Rider had its own free-form college radio station; the format changed every two hours whether you wanted it to or not. Joe knew I was a radio wannabe and he wanted to look cool to someone younger than himself, so he let me sit in on his shows in early 1989. Once or twice he was unavailable so he asked me to fill in, and for some reason I still have a tape of two of those solo broadcasts.

Now, I had absolutely no experience, no permission, and really, no right to be behind a microphone at a broadcasting station. I remember at one point the station manager came in and I thought sure I was going to get arrested right then and there–I had no student ID, I had no idea whether I was doing things correctly, and I had no idea what I would say if she asked me who I was. But she didn’t ask, so I made the first move. “Hi, Joe’s sick, I’m filling in.” She nodded and went about her business. I nearly shit myself.

Listening to these tapes is funny because my voice is noticably higher than it is now (yes, it’s possible) and, unbeknownst to me, I had a slight New Jersey accent that I have since shed. I also left the microphone on through the entirety of Billy Joel’s “Scenes from an Italian Restaurant,” then lied at the next talkset, blaming it on “needing to make a technical adjustment.” I pop my P’s and say “um” a lot. In the background you can hear the phone ringing, because the request line was just an old phone sitting next to the turntables, and apparently the station couldn’t afford a proper silent ringer, like the flashing light real stations use. So maybe my level of quality matched perfectly.

Still, I made my mistakes early and was one of the first freshmen from my class to get on the air at Ithaca six months later, so it definitely helped me. But it’s still funny.

Posted in Etc | 6 Comments

Elevator Action Returns

I’d never played this until tonight when I found it lurking inside my MAME cabinet. Turns out it came out in 1994 as part of Taito’s F3 cartridge system, similar to Neo-Geo but not as popular. I always liked the original game but found it kind of frustrating. The sequel (’cause it’s also known as Elevator Action II, apparently) feels more forgiving, has a lot more detail, more interesting environments and – I hate to say it – felt more fun.

This is why I love having a MAME cab. Full of surprises.

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